Science

Science Federation Calls for More and Better Educational Video Games

By Rhea R. Borja — October 17, 2006 1 min read
  • Save to favorites
  • Print

The U.S. departments of Education and Labor, in partnership with the National Science Foundation, should work with the video game industry to support the research and development of video games that promote learning, a report released today recommends.

Video game companies “underinvest” in the research and development of educational video games, so R&D for such games should be part of a comprehensive science and technology research program, financed in part by the federal government, suggest the authors of “Harnessing the Power of Video Games for Learning.”

Review further resources from the Federation of American Scientists’ Summit on Educational Games, including the reports, “Harnessing the Power of Video Games for Learning” and “Games, Cookies, and the Future of Education.”

The Washington-based Federation of American Scientists wrote the report, which compiled advice from almost 100 experts in science, education, and the video game industry. The experts met for a national conference on video games in October 2005 to brainstorm better ideas for developing and selling video games that teach analytical, problem-solving, and other higher-order thinking skills.

“Many recent reports warning about declining U.S. competitiveness point to an urgent need to improve workforce skills and our system of education,” FAS President Henry Kelly said in a statement. “Video games are engaging and can teach higher-order skills, and they are especially attractive to today’s young digital natives.”

‘Concrete Actions’

The business community also should play a more active role in making educational video games more available in the market, the report says. Publishers of educational software, for instance, should help develop such games for home-schooled students and the growing after-school learning market. They should also produce short video games that can be downloaded from the Internet, the report says. Those games take less time and capital to develop and pose less financial risk.

“This plan outlines concrete actions we can take to put powerful tools for teaching and learning in the hands of educators and students at a time when the need for education improvement is great,” Mr. Kelly said.

Events

This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Professional Development Webinar
Inside PLCs: Proven Strategies from K-12 Leaders
Join an expert panel to explore strategies for building collaborative PLCs, overcoming common challenges, and using data effectively.
Content provided by Otus
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Science Webinar
Making Science Stick: The Engaging Power of Hands-On Learning
How can you make science class the highlight of your students’ day while
achieving learning outcomes? Find out in this session.
Content provided by LEGO Education
Teaching Profession Key Insights to Elevate and Inspire Today’s Teachers
Join this free half day virtual event to energize your teaching and cultivate a positive learning experience for students.

EdWeek Top School Jobs

Teacher Jobs
Search over ten thousand teaching jobs nationwide — elementary, middle, high school and more.
View Jobs
Principal Jobs
Find hundreds of jobs for principals, assistant principals, and other school leadership roles.
View Jobs
Administrator Jobs
Over a thousand district-level jobs: superintendents, directors, more.
View Jobs
Support Staff Jobs
Search thousands of jobs, from paraprofessionals to counselors and more.
View Jobs

Read Next

Science Leader To Learn From Computer Science for All: This District Leader Is Making It a Reality
An initiative to create and expand a computer science program pays big dividends in a Colorado district.
13 min read
Anna Otto, Computer Science and Online Learning Coordinator for Adams 12 Five Star Schools, and her 9-year-old son, Aiden, who was born prematurely at 28 weeks and lives with cerebral palsy, pictured at home in Longmont, Colo., in Dec. 17, 2024.
Anna Otto, the computer science and online learning coordinator for the Adams 12 Five Star school district in Colorado, and her 9-year-old son, Aiden, who was born prematurely at 28 weeks and lives with cerebral palsy, at home in Longmont, Colo., on Dec. 17, 2024. Otto's passion for computer science is inspired, in part, by the role it has played in her son's ability to walk independently.
Jimena Peck for Education Week
Science Q&A Closing the Gender Gap in Computer Science Starts With Student Input
Girls are less likely to take computer science then their male peers. Designing classes that appeal to them can help close the gap.
4 min read
Anna Otto, Computer Science and Online Learning Coordinator for Adams 12 Five Star Schools, visits a 5th grade class at Glacier Peak Elementary School in Brighton, Colo., on Dec. 9, 2024. Otto leads the development of the district's K-12 computer science pathway, integrates digital literacy into core subjects, and collaborates on creating AI guidelines and professional learning initiatives for the district.
Anna Otto, the computer science and online learning coordinator for the Adams 12 Five Star school district in suburban Denver, visits a 5th grade class at Glacier Peak Elementary School in Brighton, Colo., on Dec. 9, 2024.
Jimena Peck for Education Week
Science LEGO Education’s Latest Offering: The Building Blocks of Science Lessons?
The toymaker plans to release units that inch closer to a core curriculum.
3 min read
Lego Classroom
Courtesy of LEGO Education
Science The STEM Stereotypes That Hold Students Back Aren't What You Think
Girls may not underrate their math performance compared to boys, after all. But math-oriented sciences are a different matter.
3 min read
Two Female College Students Building Machine In Science Robotics Or Engineering Class
iStock/Getty