Adaptive Learning
Personalized Learning
Harvard Researchers Probe Student Time Spent Using DreamBox Math Software
The more time students spent using DreamBox software, the larger their gains in achievement, according to a study by Harvard's Center for Education Policy Research.
Privacy & Security
Personalized Learning for Preschool: IBM, Sesame Workshop Team Up
A new partnership hopes to marry IBM's "cognitive computing" technology and Sesame Street's educational materials to create new products capable of personalizing learning for children from birth to age 5.
Personalized Learning
LightSail Partners With Washington Post With Focus on Literacy
The ed tech company says it significantly enlarged its digital library in the deal with the prominent national newspaper.
Curriculum
Personalized Learning Based on Students' Emotions: Emerging Research to Know
Research into "affect-aware" computerized tutoring systems that detect student emotions could help change the direction of personalized learning.
Privacy & Security
Are Open Education Resources Ready for Adaptive-Learning Technology?
Ed-tech company Knewton launches a new platform that aims to make "open" educational content adaptive and available directly to students and teachers.
Privacy & Security
'De-Identifying' Student Data: Next Front in the Privacy Wars?
De-identifying student data is often easier said than done, prompting new debate about the best way to protect student privacy without thwarting research and innovation.
Curriculum
Personalized Learning: More Teacher, Less Algorithm?
Many in the ed-tech sector believe algorithms are key to customizing education, but the most compelling examples of personalized learning are driven by teacher-student relationships.
Assessment
College Board + Khan Academy = Free Online SAT Prep
The College Board and Khan Academy debuted a new online tool to provide personalized help preparing for the redesigned SAT.
Personalized Learning
Effective Digital Learning Games Blend the Virtual and the Real, Study Finds
Digital learning games that use a mixed-reality element are up to five times more effective than traditional games in producing learning outcomes, a Carnegie Mellon study finds.
Classroom Technology
Use of Mobile Devices for Studying Skyrockets Among College Students
More than 80 percent of college students are now using mobile devices to study, and the growth in the use of those devices is shaping where and when postsecondary enrollees do academic work, a new survey from McGraw-Hill Education and Hanover Research finds.
Classroom Technology
Gates Foundation to Keep Betting on Software to 'Revolutionize' Learning
Support for digital and online learning is a major focus of the Bill & Melinda Gates Foundation's 2015 annual letter.
Privacy & Security
Draft of President Obama's Student-Data-Privacy Bill Raises Questions
A draft of the Obama administration's "Student Digital Privacy and Innovation Act" would prohibit companies from targeting advertising to students and selling data about them, but appears to leave other issues unaddressed.
Classroom Technology
Popular Language-Instruction App Duolingo Targets Schools
Duolingo, which uses digital games to teach languages, hopes to translate its consumer success into dominance of the K-12 education market.
Classroom Technology
Q&A
Confronting Ed Tech's 'Monsters': Q&A With Blogger Audrey Watters
Hack Education founder Audrey Watters takes on ClassDojo, Khan Academy, Knewton, B.F. Skinner, and the ed-tech sector's lack of historical awareness in a self-published new book.