Classroom Technology

Country’s Largest Ed-Tech Conference Is a Virtual Experience During COVID-19

By Alyson Klein — November 29, 2020 1 min read
BRIC ARCHIVE
  • Save to favorites
  • Print

Next week will kick off an International Society for Technology in Education conference like no other.

At the start of 2020, ISTE, the ed-tech community’s largest conference, was scheduled to be in person, in Anaheim, Calif. But then COVID-19 hit. ISTE announced this summer that it would still hold the event, but it would be later in the year, from Nov. 29 to Dec. 5. And it would be all virtual.

Richard Culatta, the CEO of ISTE, said he and the group’s leadership team spent the spring and summer attending virtual conferences. And they found many of them were less than inspiring. So they decided their own conference would be an “immersive, interactive” event, with plenty of opportunities for networking or just catching up and exchanging ideas with other conference-goers.

If you read the session titles for ISTE 2020, you won’t see a lot of references to “COVID-19", “the pandemic”, or “hybrid learning.”

That is by design, Culatta said.

Almost all the sessions will tackle a particular topic. such as digital citizenship, through the lens of COVID-19.

Some of the sessions originally planned for this conference have been pushed off to next year’s event. Others were asked to retool for the current context. And still others were added to meet the demands of the moment. ISTE surveyed numerous districts and found that educators were most interested in learning how to do authentic assessment online, and build inclusivity for all types of learners. So it revamped the program to put a special emphasis on those topics.

For now, ISTE is hoping to hold its 2021 conference in San Antonio, in late June, as originally scheduled. But the event may include some sort of online component, Culatta said.

A version of this news article first appeared in the Digital Education blog.

Events

This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Assessment Webinar
Reflections on Evidence-Based Grading Practices: What We Learned for Next Year
Get real insights on evidence-based grading from K-12 leaders.
Content provided by Otus
Artificial Intelligence K-12 Essentials Forum How AI Use Is Expanding in K-12 Schools
Join this free virtual event to explore how AI technology is—and is not—improving K-12 teaching and learning.
Student Achievement K-12 Essentials Forum How to Build and Scale Effective K-12 State & District Tutoring Programs
Join this free virtual summit to learn from education leaders, policymakers, and industry experts on the topic of high-impact tutoring.

EdWeek Top School Jobs

Teacher Jobs
Search over ten thousand teaching jobs nationwide — elementary, middle, high school and more.
View Jobs
Principal Jobs
Find hundreds of jobs for principals, assistant principals, and other school leadership roles.
View Jobs
Administrator Jobs
Over a thousand district-level jobs: superintendents, directors, more.
View Jobs
Support Staff Jobs
Search thousands of jobs, from paraprofessionals to counselors and more.
View Jobs

Read Next

Classroom Technology What Are the Best Ways to Manage Cellphones in Schools?
Teaching kids responsible use of their devices is important regardless of the level of restrictions.
3 min read
Image of someone holding a cellphone.
Deagreez/iStock/Getty
Classroom Technology Opinion How ‘Innovation’ Fails Education
"Innovation” is mostly an unserious distraction from the real work of rethinking education.
7 min read
The United States Capitol building as a bookcase filled with red, white, and blue policy books in a Washington DC landscape.
Luca D'Urbino for Education Week
Classroom Technology Leader To Learn From This Tech Director Is Revolutionizing Special Education With Gaming
Evan Abramson led the creation of an esports arena for students with autism spectrum disorder. It may be the first in the country.
12 min read
Evan Abramson, 47, Director of Technology and Innovation at Morris-Union Jointure Commission, sits for a portrait at the school in Warren, N.J., on Jan. 15, 2025. Morris-Union Jointure Commission works primarily with students up to the age of 21 on the autism spectrum. Abramson, through his experience watching his own son with special needs play video games, helped bring an e-sports lab to life at the school in order to help students better regulate themselves.
Evan Abramson, the director of technology and innovation at Morris-Union Jointure Commission, in Warren, N.J., on Jan. 15, 2025. Abramson spearheaded an esports program to help students on the autism spectrum connect with one another and learn new skills. The gaming arena where students play together may be the first-of-its-kind in the country.
Michelle Gustafson for Education Week
Classroom Technology Q&A How a District's Embrace of Esports Is Transforming Special Education
Esports can help build 'soft skills' such as collaboration and teamwork, for students in special education, one district leader says.
3 min read
Evan Abramson, 47, director of technology and innovation at Morris-Union Jointure Commission, sits for a portrait at the school in Warren, N.J., on Jan. 15, 2025.
Evan Abramson, the director of technology and innovation at Morris-Union Jointure Commission, assists a student playing video games in the district's esports arena in Warren, N.J., on Jan. 15, 2025.
Michelle Gustafson for Education Week