Ed-Tech Policy

Game On

By Kevin Bushweller — February 26, 2007 2 min read
  • Save to favorites
  • Print

I am the video game policeman in my house.

More often than my two younger boys would like, I march downstairs and tell them to turn off the PlayStation or Xbox and head outdoors. They grudgingly turn off the machines, but not without protesting that they were right in the middle of mastering some new “level.” I’ve played this enforcer’s role for years because the games never seemed good at doing anything but keeping my boys out of trouble. I’ve always believed they’d learn more by reading a book or just playing outside.

BRIC ARCHIVE

But over the past two years, the idea that video games can actually teach kids something has been gaining traction among researchers and educators. In 2005, the influential Federation of American Scientists recommended that the U.S. departments of Education and Labor and the National Science Foundation play more active roles in working with software companies to study and design games that improve learning. Last year, the John D. and Catherine T. MacArthur Foundation kicked off a five-year, $50 million initiative to promote “digital learning,” including educational games. Those developments were followed by the annual Serious Games Summit, in which makers of games designed for education, national defense, and health care applications came together to share ideas and promote their creations.

Why the sudden momentum? “There are a lot of reasons converging,” says Michelle Lucey-Roper, whose title at the Federation of American Scientists is “Learning Federation Project Manager.” To begin with, she notes, learning scientists are framing better research questions about video games. And as games’ technology gets more sophisticated, the researchers are also seeing more overlap between the complex skills learned in games and those needed in the workplace.

The federation itself is currently piloting two games in middle and high schools. One, called Immune Attack, teaches students concepts about biology and immunology. FAS’ history game, called Discover Babylon, allows students to explore ancient Mesopotamia —now Iraq—and the origins of writing.

My 12-year-old son, who is currently obsessed with a role-playing video game that simulates experiences of American and German World War II soldiers, believes the medium is naturally suited for learning history and science. He sees possibilities in other subjects too because the games require players to master easier levels before moving up to harder ones.

“At first, I like it easy,” he told me recently. “Then when I beat the game, I go back and make it harder. I don’t know why, but when you do [well], you want to play more and more and more. It’s like an addiction.” That’s the kind of learning experience educators would love students to have.

I still have no intentions of turning in my video game policeman’s badge. But like any good officer, I plan to investigate, trying out my sons’ pastime for myself to see what I might learn.

Kevin Bushweller is the assistant managing editor for edweek.org and former project manager for Technology Counts, Education Week‘s annual study of technology in education.
A version of this article appeared in the March 01, 2007 edition of Teacher Magazine as Game On

Events

School & District Management Webinar Crafting Outcomes-Based Contracts That Work for Everyone
Discover the power of outcomes-based contracts and how they can drive student achievement.
School & District Management Webinar EdMarketer Quick Hit: What’s Trending among K-12 Leaders?
What issues are keeping K-12 leaders up at night? Join us for EdMarketer Quick Hit: What’s Trending among K-12 Leaders?
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Artificial Intelligence Webinar
Teaching Students to Use Artificial Intelligence Ethically
Ready to embrace AI in your classroom? Join our master class to learn how to use AI as a tool for learning, not a replacement.
Content provided by Solution Tree

EdWeek Top School Jobs

Teacher Jobs
Search over ten thousand teaching jobs nationwide — elementary, middle, high school and more.
View Jobs
Principal Jobs
Find hundreds of jobs for principals, assistant principals, and other school leadership roles.
View Jobs
Administrator Jobs
Over a thousand district-level jobs: superintendents, directors, more.
View Jobs
Support Staff Jobs
Search thousands of jobs, from paraprofessionals to counselors and more.
View Jobs

Read Next

Ed-Tech Policy Need Guidance on How to Avoid AI Pitfalls? New Resources Aim to Help Schools
The U.S. Department of Education has released new resources for schools on AI that include recommendations on some thorny issues.
4 min read
Photo illustration of teacher using AI for grading.
iStock
Ed-Tech Policy Opinion How to Become an Ed-Tech Visionary Without Really Trying
Beware of PR grifters eager to turn education pros into A-list-worthy celebs. (And read the fine print.)
4 min read
The United States Capitol building as a bookcase filled with red, white, and blue policy books in a Washington DC landscape.
Luca D'Urbino for Education Week
Ed-Tech Policy Should Schools Have Cellphone Restrictions for Teachers Too?
Schools expect teachers to model responsible cellphone use.
4 min read
Illustration of a young woman turning off her mobile phone which is even bigger than she is.
iStock/Getty
Ed-Tech Policy Here's When Most Americans Think Cellphones Should Be Banned
Banning cellphones during class is very popular with American adults.
5 min read
A student uses their cell phone after unlocking the pouch that secures it from use during the school day at Bayside Academy on Friday, Aug. 16, 2024, in San Mateo, Calif. Gavin Newsom sent letters Tuesday, Aug. 13, to school districts, urging them to restrict students’ use of smartphones on campus.
A student uses a cellphone after unlocking the pouch that secures it from use during the school day at Bayside Academy in San Mateo, Calif., on Aug. 16, 2024.
Lea Suzuki/San Francisco Chronicle via AP