Conversations around technology in the classroom often start with the aspirational. What’s possible with technology tools? For this special report, our reporters chased a more concrete question: What’s really happening right now in classrooms with tech? The stories delve into the ways specific courses, such as music and journalism, have changed in recent years because of new digital tools, and what trends like "gamifying" look like in practice (hint: It’s not all high-tech). You’ll also find a look at how full-time tech coaches change instruction, a Q&A with a leader in ed-tech innovation, and first person accounts from teachers on what tech can and can’t do for their students.
Arcadia students practice using an Ableton push pad controller.
Teachers say new tech tools give young students more creative freedom in music classes, and offer older students who haven’t participated in band or choir an entry point into the subject.
In an interview, Justin Bathon, an expert in how technology and education intersect, described the critical missteps schools and leaders make in implementing technology.
Sasha Jones, October 3, 2018
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7 min read
A journalism adviser confers with a student during an editing session at a high school in Vermont. Journalism classes across the country have changed in light of new digital tools, such as Twitter and livestreaming.
Snapchat, Twitter, and livestreaming are a regular part of life for high school journalism programs these days, which means teachers have to keep up with both the new technology and ethical considerations.
In "Lure of the Labryrinth," middle school students solve math-based puzzles to find their lost pets and save the world from monsters. The digital game was designed by researchers at the Massachusetts Institute of Technology.
Photo via the MIT Education Arcade, Maryland Public Television, and Fablevision
Some teachers are gamifying entire units of study, while others are assigning single games to reinforce specific concepts. The results, many say, are mixed.
Technology can be powerful for learning and collaborating, but the most important community-building students do often doesn’t involve screens at all, writes computer science teacher Douglas Kiang.
Douglas Kiang, October 3, 2018
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6 min read
Coverage of learning through integrated designs for school innovation is supported in part by a grant from the Carnegie Corporation of New York at www.carnegie.org. Education Week retains sole editorial control over the content of this coverage.
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