Special Report
Classroom Technology

Testing Embedded in Digital Games Yields Key Data

By Robin L. Flanigan — March 10, 2014 4 min read
Sixth grader Jackie Blumhoefer, middle, reacts as she takes over first place during a game of SimCityEDU: Pollution Challenge at Valleyview Middle School in Denville, N.J.
  • Save to favorites
  • Print

SimCityEDU: Pollution Challenge, an educational version of the popular city-building video game, is a known quantity in a fresh wave of serious learning games that bridge the gap between instruction and assessment.

Released last November, the game—in which students acting as mayors must balance the growth of their cities with environmental impacts—tracks, analyzes, and feeds back to teachers through dashboards more than 3,000 different data points showing how well each student understands systems thinking.

“If a student builds one bus stop, then waits before strategically building other bus stops, he has an eye for problem-solving that I would not have gotten with a multiple-choice or written test,” said Matt Farber, a social studies teacher who beta-tested SimCityEDU with 6th graders at the 650-student Valleyview Middle School in Denville, N.J. “We used to try formal assessments every day, and then do a summative assessment at the end of a unit every two weeks and pretty much move on, but you don’t get a lot of reflection with that. Now, there’s iteration, which I hadn’t planned on. Students get competitive for their personal best.”

That is the double benefit of games with embedded assessments, say those who develop and use them. They not only provide a deeper insight into understanding, allowing educators to more quickly identify students’ strengths and weaknesses, but they also thwart a growing disengagement from traditional forms of evaluation. Teachers commonly report that games with embedded assessments encourage students to look at failure as opportunity—a way of thinking that will serve them well as they grow up.

Expect to see more assessment-embedded video games in classrooms soon, experts predict.

GlassLab, a digital learning game-development studio based in Redwood City, Calif., and the creator of SimCityEDU, plans to develop five more serious learning games with embedded assessments over the next three years with grant money from the Bill & Melinda Gates and John D. and Catherine T. MacArthur foundations. “We’re on track, but frankly, we don’t think that’s enough,” said Jessica Lindl, the general manager of GlassLab, a project of the New York City-based nonprofit Institute of Play. “We want to empower and accelerate the entire market. At the end of our grant, we don’t want just six games. We want thousands of other games to be created.”

Addressing Teacher Needs

GameDesk, meanwhile, is hoping to give teachers the capability to monitor learning outcomes on mobile devices sometime within the next three years, according to Joe Wise, the associate director for new school models and curriculum at the nonprofit education organization based in Los Angeles. Continual feedback that allows teachers to individualize instruction and intervene on a real-time basis is “kind of the holy grail” of embedded assessments, he said.

Teacher Matt Farber distributes laptops loaded with the SimCityEDU game to students at Valleyview Middle School.

A new study known as A-GAMES—for Analyzing Games for Assessment in Math, ELA/Social Studies, and Science—is analyzing how teachers use video games for formative assessments, so future designs of such features can better match teacher needs and lead to better outcomes for students. The project is a collaboration between the University of Michigan and New York University, and underwritten by the Gates Foundation. Findings from case studies are expected to be released next fall.

“Actions speak louder than words,” said Valerie J. Shute, a professor in the educational psychology and learning-systems department at Florida State University, in Tallahassee, referring to the great divide between traditional assessments that focus on superficial, declarative knowledge and what she calls “stealth assessments” intended to measure levels of creativity, persistence, and conceptual understanding during game play.

She co-developed a new computer-based game with embedded assessments called Newton’s Playground, which uses 2D simulations to teach about gravity, mass, and other physics concepts. The game measures actual effort rather than a student’s self-reported answer about that effort.

Factoring In PD

Using the game, Mr. Farber’s students must balance the growth of their cities with environmental impacts like pollution.

Still, experts warn that while digital learning games may be able to provide an authentic context for assessment, their large-scale impact is limited without a significant level of professional development.

“The projection is that over time, they’ll be more commonplace, but until teachers are using them more consistently as a way of life in the classroom, this technology isn’t going to be very effective,” said Arthur C. Graesser, a professor of experimental and cognitive psychology at the University of Memphis, in Tennessee.

Third grade teacher Joli Barker, who has been recognized internationally for the ways she incorporates digital gaming into lessons, wants to see more assessments overall mirror the kind of student information she regularly gleans from her class at the 660-student Earl H. Slaughter Elementary School in McKinney, Texas. Ms. Barker uses MinecraftEDU to assess geometric concepts, and with BrainPop’s “Guts and Bolts,” she has students “screencast” sessions—digital recordings of computer screen outputs—with the volume off and microphones on so they can explain their choices as they make them.

“I know whether they have the skills and how they’re applying them,” said Ms. Barker. “I feel that if I’m asking them to use their imaginations and creativity during class assignments, then assessing them in a similar way is important. We have to consider that the way our educational system approaches testing isn’t necessarily reflective of what students are learning.”

Added Mr. Farber, the New Jersey teacher: “And the kids don’t even care they’re being assessed. That’s a bonus, right?”

Related Tags:

Events

This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Mathematics Webinar
How an Inquiry-Based Approach Transforms Math Learning
Transform math learning with an approach that empowers students to become active, engaged learners.
Content provided by MIND Education
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Student Achievement Webinar
Scaling Tutoring through Federal Work Study Partnerships
Want to scale tutoring without overwhelming teachers? Join us for a webinar on using Federal Work-Study (FWS) to connect college students with school-age children.
Content provided by Saga Education
School & District Management Webinar Crafting Outcomes-Based Contracts That Work for Everyone
Discover the power of outcomes-based contracts and how they can drive student achievement.

EdWeek Top School Jobs

Teacher Jobs
Search over ten thousand teaching jobs nationwide — elementary, middle, high school and more.
View Jobs
Principal Jobs
Find hundreds of jobs for principals, assistant principals, and other school leadership roles.
View Jobs
Administrator Jobs
Over a thousand district-level jobs: superintendents, directors, more.
View Jobs
Support Staff Jobs
Search thousands of jobs, from paraprofessionals to counselors and more.
View Jobs

Read Next

Classroom Technology Opinion Why School Cellphone Bans Are a Bad Idea
We cannot ignore the powerful relationship between students and their phones—and what they mean for equity in our most challenged schools.
Brandon Cardet-Hernandez
4 min read
Trendy halftone collage. Hand holding and using cell phone.
Natalya Kosarevich/iStock
Classroom Technology From Our Research Center How Strict Are School Cellphone Policies?
New survey data show that schools are trying a variety of approaches to curb students’ cellphone use.
2 min read
Young student using on smartphone in classroom
Leonardo Patrizi/iStock/Getty
Classroom Technology From Our Research Center How Students Are Dodging Cellphone Restrictions
Schools’ efforts to restrict cellphone use have set up a battle of wits between teachers and students.
1 min read
A ninth grader places her cellphone in to a phone holder as she enters class at Delta High School, Friday, Feb. 23, 2024, in Delta, Utah. At the rural Utah school, there is a strict policy requiring students to check their phones at the door when entering every class. Each classroom has a cellphone storage unit that looks like an over-the-door shoe bag with three dozen smartphone-sized slots.
A 9th grader places her cellphone into a holder as she enters class at Delta High School in Delta, Utah, in February. The rural school has a strict policy requiring students to check their phones at the door when entering every class.
Rick Bowmer/AP
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Classroom Technology Sponsor
The Top 5 Ways Generative AI Increases Student Creativity
Focus: Whether generative AI will increase or decrease students’ creative thinking tools.
Content provided by Adobe Corporation